_m_o_d_e Specifies the orientation of front-facing polygons. GGGGLLLL____CCCCWWWW and
GGGGLLLL____CCCCCCCCWWWW are accepted. The initial value is GGGGLLLL____CCCCCCCCWWWW.
DDDDEEEESSSSCCCCRRRRIIIIPPPPTTTTIIIIOOOONNNN
In a scene composed entirely of opaque closed surfaces, back-facing
polygons are never visible. Eliminating these invisible polygons has the
obvious benefit of speeding up the rendering of the image. To enable and
disable elimination of back-facing polygons, call ggggllllEEEEnnnnaaaabbbblllleeee and ggggllllDDDDiiiissssaaaabbbblllleeee
with argument GGGGLLLL____CCCCUUUULLLLLLLL____FFFFAAAACCCCEEEE.
The projection of a polygon to window coordinates is said to have
clockwise winding if an imaginary object following the path from its
first vertex, its second vertex, and so on, to its last vertex, and
finally back to its first vertex, moves in a clockwise direction about
the interior of the polygon. The polygon's winding is said to be
counterclockwise if the imaginary object following the same path moves in
a counterclockwise direction about the interior of the polygon.
ggggllllFFFFrrrroooonnnnttttFFFFaaaacccceeee specifies whether polygons with clockwise winding in window
coordinates, or counterclockwise winding in window coordinates, are taken
to be front-facing. Passing GGGGLLLL____CCCCCCCCWWWW to _m_o_d_e selects counterclockwise
polygons as front-facing; GGGGLLLL____CCCCWWWW selects clockwise polygons as front-
facing. By default, counterclockwise polygons are taken to be front-
facing.
EEEERRRRRRRROOOORRRRSSSS
GGGGLLLL____IIIINNNNVVVVAAAALLLLIIIIDDDD____EEEENNNNUUUUMMMM is generated if _m_o_d_e is not an accepted value.
GGGGLLLL____IIIINNNNVVVVAAAALLLLIIIIDDDD____OOOOPPPPEEEERRRRAAAATTTTIIIIOOOONNNN is generated if ggggllllFFFFrrrroooonnnnttttFFFFaaaacccceeee is executed between the
execution of ggggllllBBBBeeeeggggiiiinnnn and the corresponding execution of ggggllllEEEEnnnndddd.